If I’m being honest, I’m so used to the soulslike formula that I assumed me not bothering to negotiate with this character first wouldn’t really matter and was caught completely flatfooted when my actions resulted in a group of people being furious with me and my character’s personality shifting based on that decision. But when I came face to face with the bad guys I chose to throw caution to the wind and attacked a character upon first sight who I was explicitly told not to kill. For example, early on I was sent to retrieve a magical object and explicitly told to avoid open confrontation with the faction in question. ![]() But that differentiator smacked me right in the face when I discovered that many chapters present major decisions that have a serious impact on the story in the long run.
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